/**
 * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
 *
 * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
 * copy, modify, and distribute this software in source code or binary form for use
 * in connection with the web services and APIs provided by Facebook.
 *
 * As with any software that integrates with the Facebook platform, your use of
 * this software is subject to the Facebook Developer Principles and Policies
 * [http://developers.facebook.com/policy/]. This copyright notice shall be
 * included in all copies or substantial portions of the software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
 * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
 * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;

public class LeaderBoardElement : MonoBehaviour
{
    //   Element references (Set in Unity Editor)   //
    public Image Background;
    public RawImage ProfilePicture;
    public Text Rank;
    public Text Name;
    public Text Score;

    public void SetupElement (int rank, object entryObj)
    {
        var entry = (Dictionary<string,object>) entryObj;
        var user = (Dictionary<string,object>) entry["user"];

        Rank.text = rank.ToString() + ".";
        Name.text = ((string) user["name"]).Split(new char[]{' '})[0];
        Score.text = "Smashed: " + GraphUtil.GetScoreFromEntry(entry).ToString();

        Texture picture;
        if (GameStateManager.FriendImages.TryGetValue((string)user["id"], out picture)) 
        {
            ProfilePicture.texture = picture;
        }
    }
}
